The Eastern Trade Confederacy

Information (Server Lore)
* Do not change unless information is incorrect

The Eastern Trade Confederacy is a confederacy of Men from Dale, and Dwarves from Erebor and the Iron Hills. When Gundabad saw its chance to expand they pushed into Moria causing Durin X to lose respect from his peoples and land. His Dwarves of Dale and the Iron Hills saw him too weak to defend their kin's homeland so Gloin II, a strong general, took control of the Iron Hills with many Dwarven supporters, about 75% who supported his rebellion, and they crushed the people's who didn't support abandoning Durin X. Eventually the Dwarves of Erebor all agreed to joining Dale. King Bard II was offered Erebor by the rebels in Erebor and he accepted, soon after the Iron Hills campaign, led by Gloin II, was won by the rebels and they were left with two options. Gloin II saw himself not having the will to lead so he did as the Dwarves of Erebor did, offered Bard II the Iron Hills. After this gain in land Bard II saw it unfit and unfair to still call his kingdom Dale so he renamed it the Eastern Trade Confederacy and named his son, Bard III, President giving up his power to retire. Bard III saw himself challenged to lead the richest nation, and to keep Durin X from reconquest.

Server Info
The Eastern Trade Confederacy currently own 9 Fast Travel points.

Why YOU should join
- We have many roles open

- We are a rich trading faction with strong allies

- Our main export is Iron Charcoal, and Lumber as of now and our main import is wheat.

- We have MORE than enough materials to arm our own with weapons, armor, and tools.

- We have both Dwarven and Dalishmen volunteering as troops and both are strong and used for certain wars.

- We are an isolationist country, and currently have 1 enemy.

Roles
[President] Bard III: Played by Den4ikYTB (1,250 Dale and 1,250 Durin's Folk)

[First Lady]: Open (1,000+ Dale)

[Prince] Branden: Open (1,000+ Dale)

[Viceroy] Gloin III: Open (1,250+ Durin's Folk)

[Lord]: Eight Open Roles (One for East or West Peak, One for Erebor, One for West Gate and One for Dain's Halls and the other four for Dale) (750+ Dale and/or Durin's Folk)

[General]: Three Open Roles (One for Gloin III to Command and Two for Bard III to command) (650+ Dale and/or Durin's Folk)

[Admiral of the Fleet of Bardhaven] Brian: Open (800+ Dale and 500+ Durin's Folk)

[Captain]: Six Open Roles (2 per General)  (600+ Dale and/or Durin's Folk)

[President's Gaurd] : Two Open Roles (550+ Dale and/or Durin's Folk) 

Waypoints
-Dale -  Capital

-Long Lake -

-Erebor -

-Great Dalish Crossroads - Great Trading City

-Redwater Ford -

-Bardhaven - Port

-Running Ford -

-West Peak -

-East Peak -

- Framsburg -

Recruiting:
-We are looking for honourable men (and women) who will fight to the last soldier for their nation

-It is a requirement they be active

Allies:
Lindon

Mordor

Durin's Fallen

Rhun Empire

Neutral:
Every other nation

Enemy:
Gondor

Dorwinion

Gundabad

Near Harad

Current Events
The ETC has become imperialistic, and has begun a saga, along with other nations, to take M-E.

Dale:
Located in northern Dale, it is home to the capital of the Eastern Trade Confederacy, Dale is a huge economic importance, as lots of importing and exporting happens here. It's population is 43,321.

Esgaroth:
Located in the upper regions of Dale and Wilderland. It is home to an important port town of the Confederacy, aswell as the biggest lake and marsh in the Confederacy's territory. It's population is 34,431.

Erebor:
Located in the center of northern Dale, it once belonging to the dwarves of Durin's folk, it has been taken and has allowed the Eastern Trade Confederacy's economy to go wild with it's abundant minerals. It's population is 5,234.

Heisenberge :
Located on the north-eastern border, it is another land once belonging to the dwarves of Durin's folk, it is full of iron, and allows the Eastern Trade Confederacy to create lots of strong weapons and armor. It's population is 8,145.

Central Dale:
Located in central Dale, it is home to the great crossroads of the Confederacy, and is an important area as without it, trade would be crippled, lowering the Confederacy's economy. It's population is 11,634.

Bardhaven:
Located in the south-eastern border it is home to the manor of Bard III, and has a militarized port, that was once used to siege the Rhudel Dynasty, and other parts of Middle-Earth. It's population is 7,953.

Runwater:
Located in the south-western border it is mostly just a state used for buffering possible invasion from Mordor. It's population is 2,547.

Redwater:
Located on the central-eastern border, it is an important buffer state against possible Easterling invasion. Few people live here permanently as the risk of invasion is high. It's population is 467.

Wars
The War of Angmar - A fierce and constant war in Angmar for the lost fortress of Carn Dum. It holds a dark power that the Dark Lord, Sauron, needs to corrupt any orcish or mannish faction they choose. The ETC has been involved in defense and offense for this fortress, as if the Dark Lord captures it for long, the ETC may be corrupted. Or the worlds largest super power, the Rhun Empire, may be corrupted and aid the Dark Lord in a global conquest for Middle-Earth.

* RESOLVED*

The War of Gundabad - In efforts to take M-E, the ETC and it's allies have faught hard in the Misty Mountains, to eradicate Gundabad. So far they have conquered half of the Misties, and Gundabad's capital. For now the Gundabad Goblins, only own small territory in southern Gondor, Ethir Anduin, and Tolfalas. The war still continues, but may end soon with an ETC victory.

The War for Rhun - The Rhunic Empire, is invading one of the last great Rhun nations, Dorwinion. The ETC is providing aid, and sending forces, and resources to help the efforts. So far the remaining hills Dorwinion is managing to just grasp onto, is being guarded heavily by Dorwinion and it's allies.